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Graf, S., Kinshuk, Chang, M., Dron, J., i Wen, D., Kumar, V., Tan, Q., Yang, G., Lin, O., & Chen, N.-S. (2011). Adaptivity and Personalization in Ubiquitous Learning Environments – Learning Styles based Approach. Revista Magisterio Journal, 52, 30–39.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2011). Usability of Context-Aware Mobile Educational Game. Knowledge Management & E-Learning, 3(3), 448–477.
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Liu, D., & Chang, M. (2011). Next-Stop Recommendation to Travelers according to Their Sequential Wandering Behaviours. Journal of Internet Technology, 12(1), 171–179.
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Werneck, E., & M Chang, M. (2011). A Flash-based Game for Employee Doing On-the-Job Training. In In the Proceedings of the 6th International Conference on E-Learning and Games (pp. 522–526). Taipei: Springer.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2011). Story-based Learning Activity Generation in a Context-Aware Mobile Role Playing Game. In In the Proceedings of the 5th European Conference on Game-Based Learning (pp. 358–367). Athens.
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