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Abaza, M. (2008). Employing a ROM-based Frequency Meter for Precise Tracking of Line Frequency. ICGST International Journal on Automatic Control and Systems Engineering, Vol. 08, 1687–4811.
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Abaza, M., & Steyn, O. (2008). Role Of Computer Serious Games in Education and Training.
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Kuo, Y. - H. T., Q., Kinshuk, Huang, Y-H, Liu, T.-C, & Chang, M. (2008). Learning by Collaborative Creating of Authentic Examples. In n the Proceedings of Doctoral Student Consortium for CUMTEL & DIGITEL, in the 16th International Conference on Computers in Education, (ICCE 2008). Taipei: the ICCE Conference.
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Graf, S., MacCallum, K, Liu, T-C, Chang, M., Wen, D., Tan, Q., Dron, J., Lin, F., McGreal, R., & Kinshuk. (2008). An Infrastructure for Developing Pervasive Learning Environments. Proceedings of the IEEE International Workshop on Pervasive Learning (PerEL 2008), .
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Chang, M., Wu, S., & Heh, J.-S. (2008). Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment. Transaction on Edutainment., , , 261–277.
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