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Chang, M., Chen, S. - T., Lui, E., Chiang, I. - T., & Lie, Z. - F. (2012). Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Insititutional-dwelling Elderly with Disabilities. The Turkish Online Journal of Educational Technology, 11(4).
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Kumar, V. S., Anjaneyulu, K. S. R., & Gupte, U. A. (1997). Vidya: A situated CALL environment. Computer assisted language learning, 10(2), 149–172.
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Kumar, V. S., Anjaneyulu, K. S. R., & Gupte, U. A. (1997). Vidya: A situated CALL environment. Computer assisted language learning, 10(2), 149–172.
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Essalmi, F., Jemni Ben Ayed, L., Jemni, M., Kinshuk, & Graf, S. (2010). Combination of personalization parameters and selection of appropriates E-learning personalization strategies from ontological perspectives. International Journal of Interaction Design & Architectures (IxD&A), 9-10, 65–84.
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Khan, F. A., Graf, S., Weippl, E.R., & Tjoa, A.M. (2010). Identifying and Incorporating Affective States and Learning Styles in Web-based Learning Management Systems. International Journal of Interaction Design & Architectures (IxD&A), 9-10, 85–103.
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