|
Author |
Title |
Year |
Publication |
Impact Factor |
Volume ![sorted by Volume (numeric) field, descending order (down)](img/sort_desc.gif) |
Pages |
Links |
|
Chen, P., Kuo, R., Chang, M., & Heh, J.-S. |
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. |
2009 |
Transactions on Edutainment, III, |
|
|
116-128 |
|
|
Chang, M., Wu, S., & Heh, J.-S. |
Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment |
2008 |
Transaction on Edutainment. |
|
|
, 261-277 |
|
|
Clemens,C., Chang, M., Wen, D., Kumar, V., Lin, O., & Kinshuk |
Traces of writing competency – surfing the classroom, social, and virtual worlds |
2011 |
IEEE International Conference on Advanced Learning Technologies |
|
|
625-626 |
|
|
Kuo, R., Ying, K., Chang, M., & Heh, J.-S. |
Design Electronic Botany Worksheet Generation based on Bloom's Taxonomy for Mobile Learning |
2011 |
In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011) |
|
|
192-194 |
|
|
Jones,D.A., & Chang, M. |
Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance |
2011 |
In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology |
|
|
221-223 |
|