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Li, S. - C., Hsu, C.-K., Chang, M., & Heh, J.-S. (1999). Competency-Based Training Virtual Classroom for Vocational Training on WWW. Tamkang. Journal of Science and Engineering, 2(3), 119–132.
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Kuo, Y. - H. T., Q., Kinshuk, Huang, Y-H, Liu, T.-C, & Chang, M.Y-H. Tan, Q., Kinshuk, Huang, Y-H, Liu, T.-C, & Chang, M. (2008). Collaborative Creation of Authentic Examples with Location for U-learning. In the Proceedings of the IADIS International Conference on e-Learning, 2, 16–20.
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Anderson, T., Dron, J., & Mattar, J. (2013). Três Gerações De Pedagogia De Educação A Distância. EAD em FOCO, 2(1), 119–134. [Impact factor: (Trad.)]
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Jones, D. A., & Chang, M. (2013). Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada. International Journal of Online Pedagogy and Course Design, 2(2), 44–59.
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Wei, C. W., Chen, N. S., Kinshuk, & Hsu, F. H. (2009). Effects of Goal Setting Strategy on Web-Based Learning Performance.1 (3), 140–161.
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