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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2011). Usability of Context-Aware Mobile Educational Game. Knowledge Management & E-Learning, 3(3), 448–477.
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Dron, J., & Anderson, T. (2014). On the Design of Social Media for Learning. Social Sciences, 3(3), 378.
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Dron, J. (2012). Social Navigation for Learning in Immersive Worlds. In A. Hebbel-Seeger, T. Reiners, & D. Schäffer (Eds.), Social Navigation for Learning in Immersive Worlds (Vol. 3D Virtual Environments for Education and Business). New York: Springer.
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Imran, H., Belghis-Zadeh, M., Chang, T. - W., Kinshuk, & Graf, S. (2015). PLORS: a personalized learning object recommender system. Vietnam Journal of Computer Science, 3(1), 3–13.
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Kumar, V., Chang, M., & Leacock, T. (2011). Ubiquitous writing: writing technologies for situated mediation and proactive assessment. Ubiquitous learning: An international journal, 3(3), 173–188.
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