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Werneck, E., & Chang, M. (2009). Where Academics Meet the Real World: Difficulties Encountered when Conducting a Project for Designing a Game-Based Learning in a Company. In In the Proceedings of the 4th International Conference on E-Learning and Games (pp. 176–183). Banff, AB, Canada: In the Proceedings of the 4th International Conference on E-Learning and Games.
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Lin, Y. - C., Liu, T.-C., Chang, M., & Yeh, S.-P. (2009). Exploring Children's Perceptions of the Robots. In the Proceedings of the 4th International Conference on E-Learning and Games. In In the Proceedings of the 4th International Conference on E-Learning and Games (pp. 512–517.). Banff, AB, Canada: In the Proceedings of the 4th International Conference on E-Learning and Games,.
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Kuo, C. - W., Yang, J.-M., Lin, Q.-P., & Chang, M. (2009). E-Learning: The Strategies of Learning Culture and Arts. In In the Proceedings of the 4th International Conference on E-Learning and Games (pp. 101–107). Banff, AB, Canada: In the Proceedings of the 4th International Conference on E-Learning and Games.
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Chen, P., Kuo, R., Chang, M., & Heh, J.-S. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.. Banff, AB, Canada: In the Proceedings of the 4th International Conference on E-Learning and Games.
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Lin, C. - H., Liu, E.Z.-F., Cheng, S.-S., Ko, H.-W., & Chang, M. (2008). To Be an e-Tutor Or Not to Be an e-Tutor. In In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working) (pp. 149–153). Cairo, Egypt: In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES.
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