Author |
Title |
Year |
Publication |
Impact Factor |
Volume |
Pages |
Werneck, E., & Chang, M |
Where Academics Meet the Real World: Difficulties Encountered when Conducting a Project for Designing a Game-Based Learning in a Company |
2009 |
In the Proceedings of the 4th International Conference on E-Learning and Games |
|
|
176-183 |
Lin, Y.-C.,Liu, T.-C., Chang, M., & Yeh,S.-P. |
Exploring Children's Perceptions of the Robots. In the Proceedings of the 4th International Conference on E-Learning and Games |
2009 |
In the Proceedings of the 4th International Conference on E-Learning and Games |
|
|
512-517. |
Kuo, C.-W., Yang,J.-M., Lin, Q.-P., & Chang, M. |
E-Learning: The Strategies of Learning Culture and Arts |
2009 |
In the Proceedings of the 4th International Conference on E-Learning and Games |
|
|
101-107 |
Chen, P., Kuo, R., Chang, M., & Heh, J.-S. |
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. |
2009 |
|
|
|
|
Lin,C.-H., Liu,E.Z.-F., Cheng,S.-S., Ko,H.-W., & Chang,M. |
To Be an e-Tutor Or Not to Be an e-Tutor |
2008 |
In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working) |
|
|
149-153 |