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Kuo, R., Chang, M., Kinshuk, & Liu, E. Z.-F. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010) (pp. 351–355). ), Putrajaya, Malaysia: In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education,.
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Fan, M. - X., Chang, M., Kuo, R., & Heh, J.-S. (2010). Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics. In the Proceedings of the 5th International Conference on E-Learning and Games, (Edutainment 2010), , 307–316.
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Fan, M. - X., Chang, M., Kuo, R., & Heh, J.-S. (2010). Using Story-based Virtual Experiment to Help Students Building Their Science Process Skills. In In the Proceedings of the AACE 22th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2010) (pp. 3350–3355). Toronto, Canada,: In the Proceedings of the AACE 22th World Conference on Educational Multimedia, Hypermedia & Telecommunications.
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Kuo, R., & Chang, M. (2010). Using Intelligent Agent to Design a Pedagogical Process for Mobile Learning Environment. In onference on Commerce and Management 2010, (CCAM 2010) (pp. 105–110). Tainan, Taiwan: Conference on Commerce and Management.
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Wu, S., Chang, A., Chang, M., Yen, Y.-R., & Heh, J.-S. (2010). Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-harbor District of Taina. In the Proceedings of the 6th IEEE International Workshop on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, , 213–215.
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