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Chang, M., Wu, S., & Heh, J.-S. (2008). Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment. Transaction on Edutainment., , , 261–277.
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Clemens, C., Chang, M., Wen, D., Kumar, V., Lin, O., & Kinshuk. (2011). Traces of writing competency – surfing the classroom, social, and virtual worlds. In IEEE International Conference on Advanced Learning Technologies (pp. 625–626). Athens, GA, USA: the 11th IEEE International Conference on Advanced Learning Technology.
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Kuo, R., Ying, K., Chang, M., & Heh, J.-S. (2011). Design Electronic Botany Worksheet Generation based on Bloom's Taxonomy for Mobile Learning. In In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011) (pp. 192–194). Athens, GA, USA: the 11th IEEE International Conference on Advanced Learning Technology.
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Jones, D. A., & Chang, M. (2011). Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, , 221–223.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2010). Architecture and Collaborations among Agents in Mobile Educational Game. In In the Proceedings of the 7th IEEE International Workshop on PervasivE Learning, Life, and Leisure, in IEEE Pervasive Computing and Communication 2011 (PerCom 2011) (pp. 171–175). Seattle, WA, USA: the 7th IEEE International Workshop on PervasivE Learning, Life, and Leisure, in IEEE Pervasive Computing and Communication.
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