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Author Title Year Publication Impact Factor Volume (up) Pages
Chang, M., Wu, S., & Heh, J.-S. Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment 2008 Transaction on Edutainment. , 261-277
Clemens,C., Chang, M., Wen, D., Kumar, V., Lin, O., & Kinshuk Traces of writing competency – surfing the classroom, social, and virtual worlds 2011 IEEE International Conference on Advanced Learning Technologies 625-626
Kuo, R., Ying, K., Chang, M., & Heh, J.-S. Design Electronic Botany Worksheet Generation based on Bloom's Taxonomy for Mobile Learning 2011 In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011) 192-194
Jones,D.A., & Chang, M. Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance 2011 In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology 221-223
Lu,C., Chang,M., Kinshuk, Huang,E., & Chen,C.-W Architecture and Collaborations among Agents in Mobile Educational Game 2010 In the Proceedings of the 7th IEEE International Workshop on PervasivE Learning, Life, and Leisure, in IEEE Pervasive Computing and Communication 2011 (PerCom 2011) 171-175