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Lien, W. - P., Kuo, R., & Chang, M. (2009). Using Blended Learning to Teach Foreign Brides Chinese. In Maiga Chang and Chen-Wo Kuo (Ed.), Learning Culture and Language through ICTs: Methods for Enhanced Instruction (pp. 119–136). Hershey, PA.
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Chen, P., Kuo, R., Chang, M., & Heh, J.-S. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III,, , 116–128.
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Chang, M., Wu, S., & Heh, J.-S. (2008). Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment. Transaction on Edutainment., , , 261–277.
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Clemens, C., Chang, M., Wen, D., Kumar, V., Lin, O., & Kinshuk. (2011). Traces of writing competency – surfing the classroom, social, and virtual worlds. In IEEE International Conference on Advanced Learning Technologies (pp. 625–626). Athens, GA, USA: the 11th IEEE International Conference on Advanced Learning Technology.
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Kuo, R., Ying, K., Chang, M., & Heh, J.-S. (2011). Design Electronic Botany Worksheet Generation based on Bloom's Taxonomy for Mobile Learning. In In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011) (pp. 192–194). Athens, GA, USA: the 11th IEEE International Conference on Advanced Learning Technology.
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