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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). Context-Aware Mobile Role Playing Game for Learning. (pp. 131–146). The New Development of Technology Enhanced Learning. Springer Berlin Heidelberg.
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Chang, M., Lachance, D., Lin, F., Al-Shamali, F., & Chen, N. - S. (2015). Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game. Ted Egitim Ve Bilim, 40(180), 1–12.
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Dron, J., & Anderson, T. (2014). Agoraphobia and the modern learner. Journal of Interactive Media in Education, Open for Learning Special Issue, np.
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Chang, M., & Al-Shamali, F. (2015). Proceedings of Science and Technology Innovations. Athabasca, AB: Athabasca University.
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Anderson, T., Dron, J., & Mattar, J. (2013). Três Gerações De Pedagogia De Educação A Distância. EAD em FOCO, 2(1), 119–134. [Impact factor: (Trad.)]
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