|
Ying, K., Chang, M., Chiarella, A. F., Kinshuk, & Heh, J. - S. (2012). Clustering Students Based on their Annotations of a Digital Text. 2012 IEEE Fourth International Conference on Technology for Education. Ieee.
|
|
|
Chang, M. (2015). Data Analytics for Education and Healthcare. (Vol. 7). Athabasca University.
|
|
|
Fan, M. - X., Kuo, R., Chang, M., & Heh, J. - S. (2014). Story-Based Virtual Experiment Environment. Smart Learning Environments. Springer Berlin Heidelberg.
|
|
|
Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
|
|
|
Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
|
|