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Jones, D. A., & Chang, M. (2013). Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada. International Journal of Online Pedagogy and Course Design, 2(2), 44–59.
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Werneck, E., & Chang, M. (2013). A flash-based on-the-job training game. International Journal of Arts and Technology, 6(3), 229.
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Chang, M., Chen, S. - T., Lui, E., Chiang, I. - T., & Lie, Z. - F. (2012). Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Insititutional-dwelling Elderly with Disabilities. The Turkish Online Journal of Educational Technology, 11(4).
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Chang, M., Chang, T., Yang, J., & Zhang, J. (2016). ICT in Education in Global Context.. Springer.
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Lo, C. - C., Chao, K. - M., Kung, H. - Y., Chen, C. - H., & Chang, M. (2015). Information Management and Applications of Intelligent Transportation System. Mathematical Problems in Engineering, .
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