|
Author |
Title |
Year |
Publication |
Impact Factor |
Volume |
Pages |
Links |
|
Reiners, T.; Wood, L.; Dron, J. |
From chaos towards sense: A Learner-centric Narrative Virtual Learning Space |
2014 |
From chaos towards sense: A Learner-centric Narrative Virtual Learning Space |
|
Gamification for Human Factors Integration: Social |
242-258 |
|
|
Dron, J.; Anderson, T. |
Agoraphobia and the modern learner |
2014 |
Agoraphobia and the modern learner |
|
Reusing Open Resources |
|
|
|
Lu, C.; Chang, M.; Kinshuk; Huang, E.; Chen, C.-W. |
Context-Aware Mobile Role Playing Game for Learning |
2014 |
|
|
|
131-146 |
|
|
Chang, T.-W.; Kurcz, J.; El-Bishouty, M.M.; Kinshuk; Graf, S. |
Adaptive and Personalized Learning Based on Students' Cognitive Characteristics |
2014 |
|
|
|
77-97 |
|
|
Lu, C.; Chang, M.; Kinshuk; Huang, E.; Chen, C.-W. |
The Effect of Story in Mobile Educational Game |
2014 |
|
|
|
55-76 |
|