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Graf, S., MacCallum, K, Liu, T-C, Chang, M., Wen, D., Tan, Q., Dron, J., Lin, F., McGreal, R., & Kinshuk. (2008). An Infrastructure for Developing Pervasive Learning Environments. Proceedings of the IEEE International Workshop on Pervasive Learning (PerEL 2008), .
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Kumar, V., Chang, M., & Leacock, T. (2011). Ubiquitous Writing. Ubiquitous Learning. An International Journal, 3(3), 173–188.
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Chang, Y. - F., Liu, Eric Z-F., & Chang, M. (2011). From the Perspective of Creative Subculture to Investigate Adolescent Blogs. International Journal of Online Pedagogy and Course Design, 1(2), 31–45.
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Liu, D. & C., M. (2011). Next-Stop Recommendation to Travelers according to Their Sequential Wandering Behaviors.12(1), 171–179.
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Chen, P., Kuo, R., Chang, M., & Heh, J.-S. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III,, , 116–128.
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