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Werneck, E., & M Chang, M. (2011). A Flash-based Game for Employee Doing On-the-Job Training. In In the Proceedings of the 6th International Conference on E-Learning and Games (pp. 522–526). Taipei: Springer.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2011). Story-based Learning Activity Generation in a Context-Aware Mobile Role Playing Game. In In the Proceedings of the 5th European Conference on Game-Based Learning (pp. 358–367). Athens.
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Wu, M. - C., Chang, M., Ji Heh, J.-S. & Kinshuk. (2011). Landmark-based Navigation System for Mobile Devices Have No Built-in GPS Receiver and Compass. In In the Proceedings of the 10th World Conference on Mobile and Contextual Learning. Beijing.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2010). Context-awareness Learning Activity Generation and its Agents in a Mobile Educational Game. In Asia-Pacific Conference on Technology Enhanced Learning. Osaka.
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Cutrone, L. & C., M. (2010). Automarking: Automatic Assessment of Open Questions. In 10th IEEE International Conference on Advanced Learning Technologies (pp. 143–147). Sousse.
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