|
Graf, S., & Kinshuk. (2008). Technologies linking learning, cognition and instruction. In Handbook of Research on Educational Communications and Technology (3rd ed., pp. 305–316). Taylor & Francis.
|
|
|
Doherty, L., & Kumar, V. (2009). Teaching programming through games. (pp. 111–113). The International Workshop on Technology for Education. Ieee.
|
|
|
Doherty, L., & Kumar, V. (2009). Teaching programming through games. (pp. 111–113). The International Workshop on Technology for Education. Ieee.
|
|
|
El-Bishouty, M. M., Saito, K., Chang, T., Kinshuk, & Graf, S. (2014). Teaching Improvement Technologies for Adaptive and Personalized Learning Environments. Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
|
|
|
Dron, J., & Anderson, T. (2014). Teaching crowds: Learning & Social Media. Athabasca: AU Press.
|
|