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Chang, M., Wang, C-Y., & Chen, G.-D. (2009). National Program for e-Learning. Educational Technology & Society, 12(1), 5–17.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Ying, K., Wu, S., Chang, M., & Heh, J.-S. (2009). Narrative Elements Analysis for Educational Mobile Game Developmen. In In the Proceedings of Technology Enhanced Learning Conference 2009. Taipei, Taiwan: In the Proceedings of Technology Enhanced Learning Conference.
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Guillot, C., Guillot, R., Kumar, V. S., & Kinshuk. (2015). Music Analytics. (pp. 267–271). Poster at the International conference on smart learning environments.
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Guillot, C., Kumar, V. S., & Kinshuk. (2015). Music analytics. Presentation at the Athabasca University Graduate Student Conference.
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