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Werneck, E., & Chang, M. (2009). Where Academics Meet the Real World: Difficulties Encountered when Conducting a Project for Designing a Game-Based Learning in a Company. In In the Proceedings of the 4th International Conference on E-Learning and Games (pp. 176–183). Banff, AB, Canada: In the Proceedings of the 4th International Conference on E-Learning and Games.
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Chang, M. & K. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 103–107). Kaohsiung.
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Wen, D. & L., F. (2008). Ways and Means of Employing AI Technology in E-Learning Systems. In In Proceedings of the Eighth IEEE International Conference on Advanced Learning Technologies, (ICALT 2008). (pp. 1005–1006).
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Mottus, A., Kinshuk, Graf, S., & Chen, N. - S. (2013). Visualization and Interactivity in the Teacher Decision Support System. 2013 IEEE 13th International Conference on Advanced Learning Technologies. Ieee.
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McGreal, R., Dron, J., & Ellerman, E. (2013). Virtual Platforms at Athabasca University for Open Learning. Eleventh Annual Hawaii International Conference on Education, .
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