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Lin, F., Esmahi, L., Hogeboom, M. & Yang, C. (2005). Constructing Knowledge Bases for E-Learning Using Protege 2000 and Web Services (T.K. Y. & S. Shibata, Ed.). Taiwan.
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Chang, M., Chang, A., Heh, J.-S., & Liu, T.-C. (2008). Context-aware Learning Path Planner. WSEAS Transactions on, 7(4), 316–325.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). Context-Aware Mobile Role Playing Game for Learning. (pp. 131–146). The New Development of Technology Enhanced Learning. Springer Berlin Heidelberg.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2010). Context-awareness Learning Activity Generation and its Agents in a Mobile Educational Game. In Asia-Pacific Conference on Technology Enhanced Learning. Osaka.
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Chang, M., & Kinshuk. (2009). Context-awareness Mobile Learning Activity Generator. In the Proceedings of the 6th International Workshop on Mobile and Ubiquitous Learning Environments, (MULE 2009), , 26–29.
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