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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2011). Story-based Learning Activity Generation in a Context-Aware Mobile Role Playing Game. In In the Proceedings of the 5th European Conference on Game-Based Learning (pp. 358–367). Athens.
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Werneck, E., & M Chang, M. (2011). A Flash-based Game for Employee Doing On-the-Job Training. In In the Proceedings of the 6th International Conference on E-Learning and Games (pp. 522–526). Taipei: Springer.
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Chang, M., Chung, I., & Heh, J.-S. (1999). The sensory architecture in virtual creatures. Mainland.
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Li, S. - C., Hsu, C.-K., Chang, M., & Heh, J.-S. (1999). Competency-Based Training Virtual Classroom for Vocational Training on WWW. Tamkang. Journal of Science and Engineering, 2(3), 119–132.
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Kuo, R., Lien, W.-P., Chang, M., & Heh, J.-S. (2004). Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. International Journal of Educational Technology & Society, 7(2), 124–132.
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