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Werneck, E., & Chang, M. (2013). A flash-based on-the-job training game. International Journal of Arts and Technology, 6(3), 229.
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Ying, K., Chang, M., Chiarella, A. F., Kinshuk, & Heh, J. - S. (2012). Clustering Students Based on their Annotations of a Digital Text. 2012 IEEE Fourth International Conference on Technology for Education. Ieee.
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Chang, M., Kuo, R., Lyu, C. - W., & Heh, J. - S. (2013). A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. Research and Practice in Technology Enhanced Learning, 8(2).
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). Context-Aware Mobile Role Playing Game for Learning. (pp. 131–146). The New Development of Technology Enhanced Learning. Springer Berlin Heidelberg.
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Chang, M., Lachance, D., Lin, F., Al-Shamali, F., & Chen, N. - S. (2015). Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game. Ted Egitim Ve Bilim, 40(180), 1–12.
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