toggle visibility Search & Display Options

Select All    Deselect All
 | 
Citations
 | 
   print
Chang, M., Chang, T., Yang, J., & Zhang, J. (2016). ICT in Education in Global Context.. Springer.
toggle visibility
Chang, M., & Al-Shamali, F. (2015). Proceedings of Science and Technology Innovations. Athabasca, AB: Athabasca University.
toggle visibility
Chang, M., & Li, Y. (2014). Smart Learning Environments. (pp. 1–17). Springer.
toggle visibility
Chang, M., Chen, S. - T., Lui, E., Chiang, I. - T., & Lie, Z. - F. (2012). Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Insititutional-dwelling Elderly with Disabilities. The Turkish Online Journal of Educational Technology, 11(4).
toggle visibility
Jones, D. A., & Chang, M. (2013). Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada. International Journal of Online Pedagogy and Course Design, 2(2), 44–59.
toggle visibility
Select All    Deselect All
 | 
Citations
 | 
   print