Author |
Title |
Year |
Publication |
Impact Factor |
Volume |
Pages |
Chang, M., Wu, S., & Heh, J.-S. |
Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment |
2008 |
Transaction on Edutainment. |
|
|
, 261-277 |
Bagheri, E., & Ghorbani, A.A |
A Framework for the Manifestation of Tacit Critical Infrastructure Knowledge |
2010 |
Sustainable & Resilient Critical Infrastructure Systems, |
|
|
139-158 |
Chen, P., Kuo, R., Chang, M., & Heh, J.-S. |
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. |
2009 |
Transactions on Edutainment, III, |
|
|
116-128 |
Bagheri, E., & Ghorbani, A.A |
UML-CI: A Reference Model for Profiling Critical Infrastructure Systems |
2010 |
information Systems Frontiers |
|
12(2) |
115-139 |
Kinshuk; Graf, S. |
Ubiquitous Learning |
2012 |
|
|
|
3361-3363 |