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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Boulanger, D., Seanosky, J., Kumar, V., Kinshuk, Panneerselvam, K., & Somasundaram, T. S. (2015). Smart learning analytics. In G. Chen, V. Kumar, R. H. Kinshuk, & S. C. Kong (Eds.), (pp. 289–296). Emerging issues in smart learning, The International Conference on Smart Learning Environment 2014. Springer Berlin Heidelberg.
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Boulanger, D., Seanosky, J., Kumar, V., Kinshuk, Panneerselvam, K., & Somasundaram, T. S. (2015). Smart learning analytics. In G. Chen, V. Kumar, R. H. Kinshuk, & S. C. Kong (Eds.), (pp. 289–296). Emerging issues in smart learning, The International Conference on Smart Learning Environment 2014. Springer Berlin Heidelberg.
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Ifenthaler, D., Isaias, P., Spector, J. M., Kinshuk, & Sampson, D. G. (2011). Multiple Perspectives on Problem Solving and Learning in the Digital Age. New York: Springer.
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