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Author Title Year Publication Impact Factor Volume Pages
Chang, M., Wu, S., & Heh, J.-S. Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment 2008 Transaction on Edutainment. , 261-277
Bagheri, E., & Ghorbani, A.A A Framework for the Manifestation of Tacit Critical Infrastructure Knowledge 2010 Sustainable & Resilient Critical Infrastructure Systems, 139-158
Chen, P., Kuo, R., Chang, M., & Heh, J.-S. Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. 2009 Transactions on Edutainment, III, 116-128
Bagheri, E., & Ghorbani, A.A UML-CI: A Reference Model for Profiling Critical Infrastructure Systems 2010 information Systems Frontiers 12(2) 115-139
Kinshuk; Graf, S. Ubiquitous Learning 2012 3361-3363