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Chang, M., Wu, S., & Heh, J.-S. (2008). Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment. Transaction on Edutainment., , , 261–277.
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Bagheri, E., & Ghorbani, A.A. (2010). A Framework for the Manifestation of Tacit Critical Infrastructure Knowledge. In Sustainable & Resilient Critical Infrastructure Systems, (pp. 139–158). Springer-Verlag.
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Chen, P., Kuo, R., Chang, M., & Heh, J.-S. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III,, , 116–128.
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Bagheri, E., & Ghorbani, A.A. (2010). UML-CI: A Reference Model for Profiling Critical Infrastructure Systems. information Systems Frontiers, 12(2), 115–139.
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Kinshuk, & Graf, S. (2012). Ubiquitous Learning. (pp. 3361–3363). Encyclopedia of the Sciences of Learning. Springer US.
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