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Dron, J. (2016). P-learning's unwelcome legacy. TD, 24(1). Retrieved July 7, 2024, from http://www.tdjournal.itd.cnr.it/article/view/891
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Chang, M., Chen, S. - T., Lui, E., Chiang, I. - T., & Lie, Z. - F. (2012). Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Insititutional-dwelling Elderly with Disabilities. The Turkish Online Journal of Educational Technology, 11(4).
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Lo, C. - C., Chao, K. - M., Kung, H. - Y., Chen, C. - H., & Chang, M. (2015). Information Management and Applications of Intelligent Transportation System. Mathematical Problems in Engineering, .
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Chen, C. - H., & Chang, M. (2015). Guest Editors' Introduction – Special Issue “Practical Applications of Mobile and Internet Educational Games.”. Research and Practice in Technology Enhanced Learning, 8(2).
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Pan, Z., Cheok, A. D., Müller, W., Chang, M., & & Zhang, M. (2012). Editorial, Transactions on Edutainment VIII.
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