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Chang, M., Chung, I., & Heh, J.-S. (1999). The sensory architecture in virtual creatures. Mainland.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2011). Story-based Learning Activity Generation in a Context-Aware Mobile Role Playing Game. In In the Proceedings of the 5th European Conference on Game-Based Learning (pp. 358–367). Athens.
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Wu, M. - C., Chang, M., Ji Heh, J.-S. & Kinshuk. (2011). Landmark-based Navigation System for Mobile Devices Have No Built-in GPS Receiver and Compass. In In the Proceedings of the 10th World Conference on Mobile and Contextual Learning. Beijing.
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Kinshuk, C., M., Dron, J., Graf, S., Kumar, V., Lin, O., Tan, Q., Wen, D., & Yang, G. (2011). Transition from e-learning to u-learning: innovations and personalization issues. Chennai.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2010). CAMEG – A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training. Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, , 341–345.
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