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Werneck, E., & Chang, M. (2013). A flash-based on-the-job training game. International Journal of Arts and Technology, 6(3), 229.
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Kuo, R., Chang, M., Kinshuk, & Liu, E. Z.-F. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010) (pp. 351–355). ), Putrajaya, Malaysia: In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education,.
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Fan, M. - X., Chang, M., Kuo, R., & Heh, J.-S. (2010). Using Story-based Virtual Experiment to Help Students Building Their Science Process Skills. In In the Proceedings of the AACE 22th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2010) (pp. 3350–3355). Toronto, Canada,: In the Proceedings of the AACE 22th World Conference on Educational Multimedia, Hypermedia & Telecommunications.
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Liu, C. - L., Kuo, R., Chang, M., & Heh, J.-S. (2008). Generating Interest-based Learning Paths based on Information Theory. In In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4235–4242). Vienna, Austria: In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications.
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Chen, S. - B., Kuo, R., Chang, M., Liu, T.-C. & Heh, J.-S. (2008). Developing True/False Test Sheet Generating System with Diagnosing Basic Cognitive Ability. (pp. 5740–5748). Vienna, Austria: In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications.
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