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Kuo, C. - W., Yang, J.-M., Lin, Q.-P., & Chang, M. (2009). E-Learning: The Strategies of Learning Culture and Arts. In In the Proceedings of the 4th International Conference on E-Learning and Games (pp. 101–107). Banff, AB, Canada: In the Proceedings of the 4th International Conference on E-Learning and Games.
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Wu, S., Chang, M., & Heh, J.-S. (2008). Game-based Learning Scenes Design for Individual User in Ubiquitous Learning Environment. In In the Proceedings of the 3rd International Conference on E-Learning and Games (pp. 451–462). Nanjing, China: In the Proceedings of the 3rd International Conference on E-Learning and Games.
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Kinshuk, C., M., Dron, J., Graf, S., Kumar, V., Lin, O., Tan, Q., Wen, D., & Yang, G. (2011). Transition from e-learning to u-learning: innovations and personalization issues. Chennai.
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Liu, T. - C., & Chang, M. (2008). Human-Robot Interaction Research Issues of Educational Robots. In In the Proceedings of the 2nd IEEE International Conference on Digital Games and Intelligent Toys Based Education (pp. 209–210). ), Banff, AB, Canada: In the Proceedings of the 2nd IEEE International Conference on Digital Games and Intelligent Toys Based Education.
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Liu, T. - C., Kinshuk, Wang, S.-C., Lin, Y.-C., Lin, O., & Chang, M. (2007). The Effects of Students' Cognitive Styles upon applying computer multimedia to change statistical misconceptions. In In the Proceedings of the 12th World Conference on e-Learning in Corporate, Government, Healthcare, & Higher Education (pp. 6242–6246.). Quebec.
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