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Chang, M., & Kinshuk. (2009). Context-awareness Mobile Learning Activity Generator. In the Proceedings of the 6th International Workshop on Mobile and Ubiquitous Learning Environments, (MULE 2009), , 26–29.
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Wu, S., Chang, A., Chang, M., Yen, Y.-R., & Heh, J.-S. (2010). Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-harbor District of Taina. In the Proceedings of the 6th IEEE International Workshop on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, , 213–215.
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Graf, S., MacCallum, K, Liu, T-C, Chang, M., Wen, D., Tan, Q., Dron, J., Lin, F., McGreal, R., & Kinshuk. (2008). An Infrastructure for Developing Pervasive Learning Environments. In In the Proceedings of the 6th Annual IEEE International Conference on Pervasive Computing and Communications (pp. 389–394). Hong Kong.
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Werneck, E., & M Chang, M. (2011). A Flash-based Game for Employee Doing On-the-Job Training. In In the Proceedings of the 6th International Conference on E-Learning and Games (pp. 522–526). Taipei: Springer.
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Wu, S., Chang, A., Chang, M., Yen, Y.-R., & Heh, J.-S. (2008). Identifying Personalized Context-aware Knowledge Structure for Individual User in Ubiquitous Learning Environment. In In the Proceedings of the 5th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (pp. 95–99). Beijing, China: In the Proceedings of the 5th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education.
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