|
Author |
Title |
Year |
Publication |
Impact Factor |
Volume |
Pages |
Links |
|
Werneck, E., & Chang, M |
Where Academics Meet the Real World: Difficulties Encountered when Conducting a Project for Designing a Game-Based Learning in a Company |
2009 |
In the Proceedings of the 4th International Conference on E-Learning and Games |
|
|
176-183 |
|
|
Lin, Y.-C.,Liu, T.-C., Chang, M., & Yeh,S.-P. |
Exploring Children's Perceptions of the Robots. In the Proceedings of the 4th International Conference on E-Learning and Games |
2009 |
In the Proceedings of the 4th International Conference on E-Learning and Games |
|
|
512-517. |
|
|
Kuo, C.-W., Yang,J.-M., Lin, Q.-P., & Chang, M. |
E-Learning: The Strategies of Learning Culture and Arts |
2009 |
In the Proceedings of the 4th International Conference on E-Learning and Games |
|
|
101-107 |
|
|
Wu, S., Chang, M., & Heh, J.-S. |
Game-based Learning Scenes Design for Individual User in Ubiquitous Learning Environment |
2008 |
In the Proceedings of the 3rd International Conference on E-Learning and Games |
|
|
451-462 |
|
|
Kinshuk, Chang, M., Dron, J., Graf, S., Kumar, V., Lin, O., Tan, Q., Wen, D., & Yang, G. |
Transition from e-learning to u-learning: innovations and personalization issues |
2011 |
In the Proceedings of the 3rd IEEE International Conference on Technology for Education |
|
|
26-31 |
|