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Chang, M., Tan, Q., Liu, T.-C., & Lin, F. (2009). Multi-Agent Architecture and Location-Based Ubiquitous Learning Framework. In Qing Li and Timothy K. Shih (Ed.), Ubi-Media Computing (. pp. 341–354). Boca Raton, Florida: Taylor & Francis Group.
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Chen, P., Kuo, R., Chang, M., & Heh, J.-S. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III,, , 116–128.
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Chang, M., Wu, S., & Heh, J.-S. (2008). Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment. Transaction on Edutainment., , , 261–277.
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Dron, J. (2009). Pedagogies as Educational technologies. the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, .
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Dron, J., & Anderson, T. (2009). On the Design of Collective Applications. In the Symposium on Social Intelligence and Networking , at Social Computing. Vancouver.
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