|
Author |
Title |
Year |
Publication ![sorted by Publication field, ascending order (up)](img/sort_asc.gif) |
Impact Factor |
Volume |
Pages |
Links |
|
Ying, K.; Chang, M.; Chiarella, A.F.; Kinshuk; Heh, J.-S. |
Clustering Students Based on their Annotations of a Digital Text |
2012 |
|
|
|
|
|
|
Werneck, E.; Chang, M. |
A flash-based on-the-job training game |
2013 |
|
|
6 |
229 |
|
|
Jones, D.A.; Chang, M. |
Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada |
2013 |
|
|
2 |
44-59 |
|
|
Chang, M.; Chen, S.-T.; Lui, E.; Chiang, I.-T.;Lie,Z-F. |
Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Insititutional-dwelling Elderly with Disabilities |
2012 |
|
|
11 |
|
|
|
Chang, M.; Li, Y. |
Smart Learning Environments |
2014 |
|
|
|
1-17 |
|