|
Author |
Title |
Year |
Publication |
Impact Factor |
Volume |
Pages |
Links |
|
Lu, C.; Chang, M.; Kinshuk; Huang, E.; Chen, C.-W. |
The Effect of Story in Mobile Educational Game |
2014 |
|
|
|
55-76 |
|
|
Heh, J.; Chang, M.; Chun,C. |
National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. |
2014 |
|
|
|
201-233 |
|
|
Dron, J.; Anderson, T. |
Agoraphobia and the modern learner |
2014 |
Agoraphobia and the modern learner |
|
Reusing Open Resources |
|
|
|
Reiners, T.; Wood, L.; Dron, J. |
From chaos towards sense: A Learner-centric Narrative Virtual Learning Space |
2014 |
From chaos towards sense: A Learner-centric Narrative Virtual Learning Space |
|
Gamification for Human Factors Integration: Social |
242-258 |
|
|
Dron, J. |
Innovation and change: changing how we change |
2014 |
Innovation and change: changing how we change |
|
Online Distance Education: towards a research agen |
|
|