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Kuo, R., Ying, K., Chang, M., & Heh, J.-S. (2011). Design Electronic Botany Worksheet Generation based on Bloom's Taxonomy for Mobile Learning. In In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011) (pp. 192–194). Athens, GA, USA: the 11th IEEE International Conference on Advanced Learning Technology.
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Jones, D. A., & Chang, M. (2011). Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, , 221–223.
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Badidi, E. & E., L. (2010). A quality of context driven approach for the selection of context services. (pp. 89–94.). Athens.
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Badidi, E. & E., L. (2010). Toward the integration of bioinformatics data and services using SOA and Mashups. In Poster presentation in the 5th International Conference on Software and Data Technologies (pp. 95–98.). Athens.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2011). Story-based Learning Activity Generation in a Context-Aware Mobile Role Playing Game. In In the Proceedings of the 5th European Conference on Game-Based Learning (pp. 358–367). Athens.
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