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Kumar, V. S., Anjaneyulu, K. S. R., & Gupte, U. A. (1997). Vidya: A situated CALL environment. Computer assisted language learning, 10(2), 149–172.
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Kumar, V. (2011). Process guide for students for interdisciplinary work in computer science/informatics, 2nd edition. Journal of educational technology & society, 14(2), 287–288.
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Chang, M., Lachance, D., Lin, F., Al-Shamali, F., & Chen, N. - S. (2015). Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game. Ted Egitim Ve Bilim, 40(180), 1–12.
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Bagheri, E., & Ghorbani, A.A. (2010). A Model for the Integration of Prioritized Knowledge Bases through Subjective Belief Games. IEEE Transactions on Systems, Man and Cybernetics, Part A: Systems and Humans, 40(6)(1257-1270).
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Hsu, C. - K., Chang, J.-C., Chang, M., & Heh, J.-S. (2005). Unsupervised Knowledge Navigation: Reconstructing the Hypermedia Structure of Instructional Materials on World Wide Web. WSEAS Transactions on Information Science and Applications, 2(10), 1505–1513.
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