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Chang, M., Lachance, D., Lin, F., Al-Shamali, F., & Chen, N. - S. (2015). Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game. Ted Egitim Ve Bilim, 40(180), 1–12.
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Heh, J. - S., Li, S.-C., Chang, A., Chang, M. and Liu, T.-C. (2008). Diagnosis Mechanism and Feedback System to Accomplish the Full-Loop Learning Architecture. International Journal of Educational Technology & Society, 11(1), 29–44.
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Kuo, R., Lien, W.-P., Chang, M., & Heh, J.-S. (2004). Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. International Journal of Educational Technology & Society, 7(2), 124–132.
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Chang, M., Chang, A., Heh, J.-S., & Liu, T.-C. (2008). Context-aware Learning Path Planner. WSEAS Transactions on, 7(4), 316–325.
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Chang, M., Wang, C.-Y., & Chen, G.-D. (2007). Quantitative and Qualitative Results of the National Program for e-Learning. WSEAS Transactions on Computers, 6(3), 546–551.
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