toggle visibility Search & Display Options

Select All    Deselect All
 | 
Citations
 | 
   print
Winne, P. H., Nesbit, J. C., Kumar, V., Hadwin, A. F., Lajoie, S. P., Azevedo, R., et al. (2006). Supporting self-regulated learning with gStudy software: The learning kit project. Technology, instruction, cognition and learning, 3(1-2), 105–113.
toggle visibility
Winne, P. H., Nesbit, J. C., Kumar, V., Hadwin, A. F., Lajoie, S. P., Azevedo, R., et al. (2006). Supporting self-regulated learning with gStudy software: The learning kit project. Technology, instruction, cognition and learning, 3(1-2), 105–113.
toggle visibility
Graf, S., Kinshuk, Zhang, Q., Maguire, P., & Shtern, V. (2010). An Architecture for Dynamic Student Modelling of Learning Styles in Learning Systems and its Application for Adaptivity. In Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in Digital Age (pp. 103–110). Lisbon: Portugal: IADIS Press.
toggle visibility
Graf, S., Kinshuk, Zhang, Q., Maguire, P., & Shtern, V. An Architecture for Dynamic Student Modelling of Learning Styles in Learning Systems and its Application for Adaptivity. In Proceedings of the International Conference on Cognition and Exploratory Learning in Digital Age (pp. 103–110). Timisoara, Romania: IADIS.
toggle visibility
Chang, M. & K. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 103–107). Kaohsiung.
toggle visibility
Select All    Deselect All
 | 
Citations
 | 
   print