Winne, P. H., Nesbit, J. C., Kumar, V., Hadwin, A. F., Lajoie, S. P., Azevedo, R., et al. (2006). Supporting self-regulated learning with gStudy software: The learning kit project. Technology, instruction, cognition and learning, 3(1-2), 105–113.
|
Winne, P. H., Nesbit, J. C., Kumar, V., Hadwin, A. F., Lajoie, S. P., Azevedo, R., et al. (2006). Supporting self-regulated learning with gStudy software: The learning kit project. Technology, instruction, cognition and learning, 3(1-2), 105–113.
|
Graf, S., Kinshuk, Zhang, Q., Maguire, P., & Shtern, V. (2010). An Architecture for Dynamic Student Modelling of Learning Styles in Learning Systems and its Application for Adaptivity. In Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in Digital Age (pp. 103–110). Lisbon: Portugal: IADIS Press.
|
Graf, S., Kinshuk, Zhang, Q., Maguire, P., & Shtern, V. An Architecture for Dynamic Student Modelling of Learning Styles in Learning Systems and its Application for Adaptivity. In Proceedings of the International Conference on Cognition and Exploratory Learning in Digital Age (pp. 103–110). Timisoara, Romania: IADIS.
|
Chang, M. & K. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 103–107). Kaohsiung.
|