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Chen, P., Kuo, R., Chang, M., & Heh, J.-S. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III,, , 116–128.
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Graf, S., Liu, T.-C., & Kinshuk. (2010). Analysis of Learners' Navigational Behaviour and their Learning Styles in an Online Course. Journal of Computer Assisted Learning, 26, 116–131.
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Bagheri, E., & Ghorbani, A.A. (2010). UML-CI: A Reference Model for Profiling Critical Infrastructure Systems. information Systems Frontiers, 12(2), 115–139.
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Graf, S., Chang, T. - W., Kersebaum, A., Rath, T., & Kurcz, J. (2014). Investigating the Effectiveness of an Advanced Adaptive Mechanism for Considering Learning Styles in Learning Management Systems. 2014 IEEE 14th International Conference on Advanced Learning Technologies. Ieee.
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Doherty, L., & Kumar, V. (2009). Teaching programming through games. (pp. 111–113). The International Workshop on Technology for Education. Ieee.
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