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Huang, S. - J., Hung, W.-C., Chang, M., & Chang, J. (2009). The Effect of an Internet-Based, Stage-Matched Message Intervention on Young Taiwanese Women's Physical Activity. Journal of Health Communication, 14(3), 210–227.
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Liu, T. - C., & Chang, M. (2008). Human-Robot Interaction Research Issues of Educational Robots. In In the Proceedings of the 2nd IEEE International Conference on Digital Games and Intelligent Toys Based Education (pp. 209–210). ), Banff, AB, Canada: In the Proceedings of the 2nd IEEE International Conference on Digital Games and Intelligent Toys Based Education.
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Tavalaee, M., Bagheri, E., Lu, W. & Ghorbani, A.A. (2010). Automatic Discovery of Network Applications: A Hybrid Approach. In In Proceedings of The 23rd Canadian Conference on Artificial Intelligence (pp. 208–219). Ottawa, Canada: Springer.
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Badidi, E., Serhani, M.A. & Esmahi, L. (2005). A Queuing Model for Service Selection of Multi-classes QoS-aware Web Services. In the 3rd IEEE European Conference on Web Services (pp. 204–212). Växjö, Sweden.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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