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Chang, M., Tan, Q., Liu, T.-C., & Lin, O. (2008). Multi-Agent Architecture-based Location-aware Service Project for Ubiquitous Learning. In In the Proceedings of Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, in the 16th ICCE (pp. 233–240). Taipei.
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Kuo, R., Chang, M., Heh, J.-S., & Huang, A.-H. (2007). Generating Location-awareness Items in Mobile Learning Environment. In In the Proceedings of the 8th International Conference on Information Technology Based Higher Education & Training (pp. 232–236). Kumamoto.
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Ross, T., Chang, T. - W., Ives, C., Parker, N., Han, A., & Graf, S. (2016). The Academic Analytics Tool: Workflow and Use Cases. Innovations in Smart Learning. Springer Singapore.
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Werneck, E., & Chang, M. (2013). A flash-based on-the-job training game. International Journal of Arts and Technology, 6(3), 229.
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Connors, M. (1992). An Inexpensive Planetary Research Laboratory.86, 226.
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