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Esmahi, L., Dini, P. & Bernard, J.C. (1999). Mediating conflicts in a Virtual Market Place for Telecommunication Network Services.248–254.
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Reiners, T., Wood, L., & Dron, J. (2014). From chaos towards sense: A Learner-centric Narrative Virtual Learning Space. In J. Bishop (Ed.), From chaos towards sense: A Learner-centric Narrative Virtual Learning Space (Vol. Gamification for Human Factors Integration: Social, pp. 242–258). Hershey, US: Igi.
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Chen, N. - S., Wei, C.-W., Kinshuk, Chen, Y.-R., & Wang, Y.-C. (2008). Bridging the gap between face-to-face and cyber interaction in holistic blended learning environments. In D & Sampson J. M. Pawlowski K. H. H. (Ed.), Handbook on Information Technologies for Education and Training (2nd ed., pp. 239–259). Heidelberg: Springer.
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Chang, A., Chang, M., & Heh, J.-S. (2007). Implementing a Context-aware Learning Path Planner for Learning in Museum. In In the Proceedings of the 6th WSEAS International Conference on E-ACTIVITIES (pp. 239–243). Tenerife, Canary Islands.
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Graf, S., & Kinshuk. (2009). Advanced Adaptivity in Learning Management Systems by Considering Learning Styles. In International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2009) (pp. 235–238). Milan, Italy: Proceedings of the IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology,.
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