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Song, Y., Jong, M. S. Y., Chang, M., & Chen, W. (2017). Guest Editorial: “HOW” to Design, Implement and Evaluate the Flipped Classroom? � A Synthesis. Educational Technology & Society, 20(1), 180–183.
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Graf, S., & Kinshuk. (2008). Learner Modelling Through Analyzing Cognitive Skills and Learning Styles. In Handbook on Information Technologies for Education and Training (2nd ed., pp. 179–194). Heidelberg: Springer.
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Graf, S. & K. (2008). Learner Modelling Through Analyzing Cognitive Skills and Learning Styles. In D. & Sampson J. M. Pawlowski Kinshuk H. H. Adelsberger (Ed.), Handbook on Information Technologies for Education and Training (2nd ed., pp. 179–194). Heidelberg.
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Wu, Z. - H., Zhu, Z-T., Chang, M., & Wu, Y-H. (2008). Gaps between Metadata Standards of Learning Objects and Educational Needs of Multimedia Learning Resources. In In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working) (pp. 177–182). Cairo, Egypt: In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES.
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Werneck, E., & Chang, M. (2009). Where Academics Meet the Real World: Difficulties Encountered when Conducting a Project for Designing a Game-Based Learning in a Company. In In the Proceedings of the 4th International Conference on E-Learning and Games (pp. 176–183). Banff, AB, Canada: In the Proceedings of the 4th International Conference on E-Learning and Games.
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