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Kuo, R., Chang, M., Wu, M.-C., Chang, A., & Heh, J.-S. (2007). Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory. In In the Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies (pp. 362–366). Niigata.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2011). Story-based Learning Activity Generation in a Context-Aware Mobile Role Playing Game. In In the Proceedings of the 5th European Conference on Game-Based Learning (pp. 358–367). Athens.
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Fellah A,, Abaza, M, & Mammir, A. (2001). Efficient Data and Workload Balancing for Multikey sorting on Hypercube Multicomputers.355–358.
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Kuo, R., Chang, M., Kinshuk, & Liu, E. Z.-F. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010) (pp. 351–355). ), Putrajaya, Malaysia: In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education,.
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Liu, D., & Chang, M. (2009). Recommend Touring Routes to Travelers according to Their Sequential Wandering Behaviours. In In the Proceedings of the 10th International Symposium on Pervasive Systems, Algorithms and Networks (pp. 350–355). Kaohsiung, Taiwan: In the Proceedings of the 10th International Symposium on Pervasive Systems, Algorithms and Networks.
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