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Graf, S., MacCallum, K, Liu, T-C, Chang, M., Wen, D., Tan, Q., Dron, J., Lin, F., McGreal, R., & Kinshuk. (2008). An Infrastructure for Developing Pervasive Learning Environments. Proceedings of the IEEE International Workshop on Pervasive Learning (PerEL 2008), .
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Chang, M., Chen, M.-P., Hwang, W.-Y., & Mueller, W. (2011). Proceedings of the 6th International Conference on E-Learning and Games. Taipei, Taiwan: Springer Lecture Notes in Computer Science.
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Ying, K., Wu, S., Chang, M., & Heh, J.-S. (2009). Narrative Elements Analysis for Educational Mobile Game Developmen. In In the Proceedings of Technology Enhanced Learning Conference 2009. Taipei, Taiwan: In the Proceedings of Technology Enhanced Learning Conference.
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Chen, P., Kuo, R., Chang, M., & Heh, J.-S. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.. Banff, AB, Canada: In the Proceedings of the 4th International Conference on E-Learning and Games.
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Wang, H. (2010). implement mobile learning at open universities, in Open Source Mobile Learning. In Li Chao (Ed.), Mobile Linux Applications. IGI Global.
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